Is it important for all children to
learn how to write? After all, very few children grow up to become journalists,
novelists, or professional writers. So why should everyone learn to write?
Of course, such questions
seem silly. People use writing in all parts of their lives: to send birthday
messages to friends, to jot down shopping lists, to record personal feelings in
diaries. The act of writing also engages people in new ways of thinking. As
people write, they learn to organize, refine, and reflect on their ideas.
Clearly, there are powerful reasons for everyone to learn to write.
I see coding (computer
programming) as an extension of writing. The ability to code allows you to
“write” new types of things – interactive stories, games, animations, and
simulations. And, as with traditional writing, there are powerful reasons for
everyone to learn to code.
The recent surge of
interest in learning to code, reflected in sites like codecademy.com and
code.org, has focused especially on job and career opportunities. It is easy to
understand why: the number of jobs for programmers and computer scientists is
growing rapidly, with demand far outpacing supply.
But I see much deeper and
broader reasons for learning to code. In the process of learning to code,
people learn many other things. They are not just learning to code, they are
coding to learn. In addition to learning mathematical and computational ideas
(such as variables and conditionals), they are also learning strategies for
solving problems, designing projects, and communicating ideas. These skills
useful not just for computer scientists but for everyone, regardless of age,
background, interests, or occupation.
Six years ago, my
research group at the MIT Media Lab launched the Scratch programming language
and online community in an effort to make coding accessible and appealing to
everyone. Since then, young people (ages 8 and up) have shared more than 3
million projects on the Scratch website, with thousands of new projects added
every day. Scratch is used in many contexts (homes, schools, libraries,
community centers), at many age levels (from elementary school to college), and
across many disciplines (math, computer science, language arts, social
studies).
We’ve been amazed with
the diversity and creativity of the projects. Take a look at the Scratch
website and you’ll find animated stories, virtual tours, science simulations,
public-service announcements, multimedia art projects, dress-up games, paint
editors, and even interactive tutorials and newsletters.
As an example, let me
describe some of the projects created by a young Scratcher who I’ll call
BlueSaturn. When BlueSaturn started using Scratch, one of her first projects
was a Christmas card with cartoon images of Santa and his reindeer. Each
reindeer was holding a musical instrument and, when clicked, played a different
part of the song “We wish you a merry Christmas.” BlueSaturn sent her friends a
link to the project as holiday greeting.
As she worked on the
Christmas card, BlueSaturn realized that what she enjoyed most was creating
animated characters. So she developed a project that featured a series of
different animated characters: dinosaurs, dragons, flying horses. In the
Project Notes, she encouraged other members of the community to make use of her
characters in their own projects – and she offered to make custom characters
upon request. In effect, BlueSaturn was setting up a consulting service. We had
never imagined that the Scratch website would be used this way.
One community member
wanted a cheetah for his Scratch project, so BlueSaturn made an animated
cheetah, based on a video that she saw on a National Geographic site. For
another community member, BlueSaturn created a bird with flapping wings – and
then she posted a step-by-step tutorial showing how she had created the
animation.
BlueSaturn became
well-known in the community, and she began to receive requests to join
collaborative teams, or “collabs” as they are often known in the Scratch
community. In one collab, BlueSaturn worked with four other young people from
three different countries to produce an elaborate adventure game. BlueSaturn
created animated characters while other members of the collab developed game
scenarios, created music and sound effects, and drew backgrounds.
In the process of working
on these projects, BlueSaturn certainly learned coding skills, but she also
learned many other things. She learned how to divide complex problems into
simpler parts, how to iteratively refine her designs, how to identify and fix
bugs, how to share and collaborate with others, how to persevere in the face of
challenges.
We find that
active members of the Scratch community start to think of themselves
differently. They begin to see themselves as creators and designers, as people
who can make things with digital media, not just browse, chat, and play games.
While many people can read digital media, Scratchers can write digital
media.
Scratch community members
also begin to see the world in new ways. As one 11-year-old Scratcher wrote on
a public blog: “I love Scratch. Wait, let me rephrase that – Scratch is my
life. I have made many projects. Now I have what I call a ‘Programmer's mind.’
That is where I think about how anything is programmed. This has gone from
toasters, car electrical systems, and soooo much more.”
It has been exciting to
watch what young people are creating and learning with Scratch. But this is
just the beginning. This month, our research team is launching a new generation
of the Scratch programming language and online community. This new version
moves Scratch into the cloud, enabling people to program, save, share, and
remix Scratch projects directly in a web browser. The new version also adds
many new features to enhance opportunities for creativity and collaboration.
But we are
aware that new features and capabilities are not enough. The biggest challenges
for the future are not technological but cultural and educational. Ultimately,
what is needed is a shift in mindsets, so that people begin to see coding not
only as a pathway to good jobs, but as a new form of expression and a new
context for learning.
Source: The Guardian
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